The fastest way to get this trophy is to hold Triangle in the form of water, so as to activate a series of shots that can easily stun the enemy. The moment an enemy is about to run out of their health bar, they will start to stagger. The best way to achieve this is to use the correct form for each type of opponent: Stone = Swordsmen Water = Shieldsmen Wind = Spearsmen Moon = Brutes. Open for Business: Successfully Stagger enemies 50 times.All in the Wrist: Defeat the maximum amount of enemies within a single Standoff.The Katana by Mini Katana is designed to be fast and lethal, providing a better chance of success in battles. Many anime characters prefer the Katana for its sharpness and power, making it a popular choice. The Katana is a sword that has been used by Japanese samurai and is recognized for its curved blade and symbolic importance in Japanese culture. It is advisable to hurt the enemies beforehand to ensure the successful execution of the counterattack. The Perfect Block skill enables the player to perform a parry by pressing the L1 button, followed by Square or Triangle to kill the enemy. Flash of Steel: To achieve the trophy of defeating 20 enemies with a counterattack after a Perfect Parry, it is required to kill the enemies with the counterattack instead of just injuring them.She also helped me out by using her sacrifice super taking half of her life off. Not terrible, I've seen worse (:: cough :: Shin Akuma in SFxT took over 70 :: cough ::) Number of attempts on Golden Elizabeth: 20-ish. I had to redo the Ladder a 2nd time to get experience. Being 24 levels under her is a really bad idea. Be careful with these.įirst time I got to her I was Level 66. Minazuki (both forms) are also a major pain, they tend to get around your traps and are good for rushing you down. If you notice it only use the first few hits of the auto-combo to slam into an enemy: You don't want to stupidly kill yourself.īad matchups: Labrys and Shadow Labrys are the worst: They hit hard, and they love to spam their axe swing take hits super. Beware of super meter and wake-up supers using this: Yukari on Floor 130 is especially a pain and will counter you: You have to be patient there. I used a mixture of auto-combos and Ken's D + F + Hard Attack move, creating a trap and keeping it in. I was like 130 Attack, 144 Endurance, and 155 Agility when I beat her. I focused on strength, endurance, and agility. You will get rid of this after you pick up Fury of Yasogami if you're going for Ultimate, since once you get that you won't see her ever again. ![]() Dekaja: The last of the skills you want to obtain, this prevents her from awakening and using her healing Super which restores 75% of her life. ![]() Don't leave home without it, and also good for making all the other fights a heck of a lot easier.Ĥ. ![]() This shuts off her projectile ability, God's Judgement, and her gradual healing. Full Analyze: Risky Floor 165: You need this. Die For Me!: Trust me, if you get lucky, this saves time. The skills I used to (Treasure Radar gets removed last)ī. It makes your life going on twenty times easier.Ĥ. Make sure you grind this one immediately. This is a big time lifesaver and turns full bar fights sometimes into 2 hit fights.Ģ. I fully intend to put this back before I do Ultimate. I used this until the very end when I needed Dekaja to stop her healing. It takes a while, but not nearly as long as BlazBlue Continuum Shift's Abyss and doesn't require you to get to Level 99.ġ. OK, I think I got a halfway decent roadmap.
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